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Submitting a REALbasic / Xojo app to the Mac App Store


Update 2017: This article is rather old but not necessarily outdated. The mentioned CertTools code does not support 64 bit builds, though. If you need that, get Receipt Checker from Ohanaware at http://www.ohanaware.com/xojo/.


There are now two comprehensive guides for getting a REAL Studio application into the Mac App Store:

  1. A free guide can be found in the RB developer forum: http://forums.realsoftware.com/viewtopic.php?t=37030
  2. My own article covers the technical background, the necessary modifications and the submission process. It also comes with complete code to verify the "receipt" to make sure that the app is properly purchased and licensed by Apple, preventing uncontrolled copies of the application.

I had originally posted my article in December 2010 at Articles, and there was also an article about it in issue 9.2 of the REAL Studio Developer magazine. Now it's time that I'm making my guide available to everyone, for free. If you need help with it, please go ask on the forum or mailing list. I can also personally assist you, but that'll cost an hourly fee, so be prepared.

Download my article here: TTsMacAppStoreGuide.zip

Update: If you are using CertTools from MacOSLib and are concerned with your app not crashing on Japanese systems, get the new version 283 (or later) of UIKit from MacOSLib. Also sign on to this bug so that RS fixes this soon, hopefully: feedback://showreport?report_id=16190

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There are convenient tools that guide you well, along with helping with sandboxing:


Page last modified on 2017-04-03, 07:08 UTC (do)
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